PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` use strict; use warnings; package Package::Reaper; { $Package::Reaper::VERSION = '1.106'; } use 5.008; # ABSTRACT: pseudo-garbage-collection for packages use Carp (); use Symbol (); sub new { my ($class, $package) = @_; # Do I care about checking $package with _CLASS and/or exists_package? # Probably not, for now. -- rjbs, 2006-06-05 my $self = [ $package, 1 ]; bless $self => $class; } sub package { my $self = shift; Carp::croak "a reaper's package may not be altered" if @_; return $self->[0]; } sub is_armed { my $self = shift; return $self->[1] == 1; } sub disarm { $_[0]->[1] = 0 } sub arm { $_[0]->[1] = 1 } sub DESTROY { my ($self) = @_; return unless $self->is_armed; my $package = $self->package; Symbol::delete_package($package); } "You might be a king or a little street sweeper, but sooner or later you dance with Package:Reaper."; __END__ =pod =encoding UTF-8 =head1 NAME Package::Reaper - pseudo-garbage-collection for packages =head1 VERSION version 1.106 =head1 SYNOPSIS use Package::Generator; use Package::Reaper; { my $package = Package::Generator->new_package; my $reaper = Package::Reaper->new($package); ... } # at this point, $package stash has been deleted =head1 DESCRIPTION This module allows you to create simple objects which, when destroyed, delete a given package. This lets you approximate lexically scoped packages. =head1 INTERFACE =head2 new my $reaper = Package::Reaper->new($package); This returns the newly generated package reaper. When the reaper goes out of scope and is garbage collected, it will delete the symbol table entry for the package. =head2 package my $package = $reaper->package; This method returns the package which will be reaped. =head2 is_armed if ($reaper->is_armed) { ... } This method returns true if the reaper is armed and false otherwise. Reapers always start out armed. A disarmed reaper will not actually reap when destroyed. =head2 disarm $reaper->disarm; This method disarms the reaper, so that it will not reap the package when it is destroyed. =head2 arm $reaper->arm; This method arms the reaper, so that it will reap its package when it is destroyed. By default, new reapers are armed. =head1 AUTHOR Ricardo SIGNES =head1 COPYRIGHT AND LICENSE This software is copyright (c) 2005 by Ricardo SIGNES. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. =cut