PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` CMAKE_SYSTEM_NAME ----------------- The name of the operating system for which CMake is to build. See the :variable:`CMAKE_SYSTEM_VERSION` variable for the OS version. Note that ``CMAKE_SYSTEM_NAME`` is not set to anything by default when running in script mode, since it's not building anything. System Name for Host Builds ^^^^^^^^^^^^^^^^^^^^^^^^^^^ ``CMAKE_SYSTEM_NAME`` is by default set to the same value as the :variable:`CMAKE_HOST_SYSTEM_NAME` variable so that the build targets the host system. System Name for Cross Compiling ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ``CMAKE_SYSTEM_NAME`` may be set explicitly when first configuring a new build tree in order to enable :ref:`cross compiling `. In this case the :variable:`CMAKE_SYSTEM_VERSION` variable must also be set explicitly.