PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` RESOURCE -------- Specify resource files in a :prop_tgt:`FRAMEWORK` or :prop_tgt:`BUNDLE`. Target marked with the :prop_tgt:`FRAMEWORK` or :prop_tgt:`BUNDLE` property generate framework or application bundle (both macOS and iOS is supported) or normal shared libraries on other platforms. This property may be set to a list of files to be placed in the corresponding directory (eg. ``Resources`` directory for macOS) inside the bundle. On non-Apple platforms these files may be installed using the ``RESOURCE`` option to the :command:`install(TARGETS)` command. Following example of Application Bundle: .. code-block:: cmake add_executable(ExecutableTarget addDemo.c resourcefile.txt appresourcedir/appres.txt) target_link_libraries(ExecutableTarget heymath mul) set(RESOURCE_FILES resourcefile.txt appresourcedir/appres.txt) set_target_properties(ExecutableTarget PROPERTIES MACOSX_BUNDLE TRUE MACOSX_FRAMEWORK_IDENTIFIER org.cmake.ExecutableTarget RESOURCE "${RESOURCE_FILES}") will produce flat structure for iOS systems:: ExecutableTarget.app appres.txt ExecutableTarget Info.plist resourcefile.txt For macOS systems it will produce following directory structure:: ExecutableTarget.app/ Contents Info.plist MacOS ExecutableTarget Resources appres.txt resourcefile.txt For Linux, such CMake script produce following files:: ExecutableTarget Resources appres.txt resourcefile.txt