PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` FOLDER ------ For IDEs that present targets using a folder hierarchy, this property specifies the name of the folder to place the target under. To nest folders, use ``FOLDER`` values such as ``GUI/Dialogs`` with ``/`` characters separating folder levels. Targets with no ``FOLDER`` property will appear as top level entities. Targets with the same ``FOLDER`` property value will appear in the same folder as siblings. Only some CMake generators honor the ``FOLDER`` property (e.g. :generator:`Xcode` or any of the :ref:`Visual Studio ` generators). Those generators that don't will simply ignore it. This property is initialized by the value of the variable :variable:`CMAKE_FOLDER` if it is set when a target is created. The global property :prop_gbl:`USE_FOLDERS` must be set to true, otherwise the ``FOLDER`` property is ignored.