PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` ANDROID_STL_TYPE ---------------- .. versionadded:: 3.4 When :ref:`Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition`, this property specifies the type of STL support for the project. This is a string property that could set to the one of the following values: ``none`` No C++ Support ``system`` Minimal C++ without STL ``gabi++_static`` GAbi++ Static ``gabi++_shared`` GAbi++ Shared ``gnustl_static`` GNU libstdc++ Static ``gnustl_shared`` GNU libstdc++ Shared ``stlport_static`` STLport Static ``stlport_shared`` STLport Shared This property is initialized by the value of the :variable:`CMAKE_ANDROID_STL_TYPE` variable if it is set when a target is created.