PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` ANDROID_ARCH ------------ .. versionadded:: 3.4 When :ref:`Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition`, this property sets the Android target architecture. This is a string property that could be set to the one of the following values: * ``armv7-a``: "ARMv7-A (armv7-a)" * ``armv7-a-hard``: "ARMv7-A, hard-float ABI (armv7-a)" * ``arm64-v8a``: "ARMv8-A, 64bit (arm64-v8a)" * ``x86``: "x86 (x86)" * ``x86_64``: "x86_64 (x86_64)" This property is initialized by the value of the :variable:`CMAKE_ANDROID_ARCH` variable if it is set when a target is created.