PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` XCODE_EMIT_EFFECTIVE_PLATFORM_NAME ---------------------------------- .. versionadded:: 3.8 Control emission of ``EFFECTIVE_PLATFORM_NAME`` by the :generator:`Xcode` generator. It is required for building the same target with multiple SDKs. A common use case is the parallel use of ``iphoneos`` and ``iphonesimulator`` SDKs. Three different states possible that control when the :generator:`Xcode` generator emits the ``EFFECTIVE_PLATFORM_NAME`` variable: - If set to ``ON`` it will always be emitted - If set to ``OFF`` it will never be emitted - If unset (the default) it will only be emitted when the project was configured for an embedded Xcode SDK like iOS, tvOS, watchOS or any of the simulators. .. note:: When this behavior is enable for generated Xcode projects, the ``EFFECTIVE_PLATFORM_NAME`` variable will leak into :manual:`Generator expressions ` like ``TARGET_FILE`` and will render those mostly unusable.